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52 Dynamic Gaming Programs for Libraries: Library Fun

52 Engaging Gaming Programs for Libraries: Ready-to-Use Guides

ALA Editions

68.59
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52 Engaging Gaming Programs for Libraries: Ready-to-Use Guides
52 Engaging Gaming Programs for Libraries: Ready-to-Use Guides 68.59
Visit and buy
  • 100+ Sold in the past week
  • 💥 300+ people added this to wishlists
  • ⏳ Limited stock — order today
  • 📈 Top-rated choice
52 Dynamic Gaming Programs for Libraries: Library Fun
52 Engaging Gaming Programs for Libraries: Ready-to-Use Guides
68.59

Discover the fascinating world of library gaming with 52 Ready-to-Use Gaming Programs for Libraries. This innovative resource is designed to equip librarians with a diverse range of engaging gaming programs suitable for all ages. Each program is meticulously crafted to encourage literacy, collaboration, and critical thinking, making it a pivotal addition to any library’s offerings. With easy-to-follow instructions and creative ideas, this guide allows libraries to foster a vibrant gaming...

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Specification
manufacturer ALA Editions
height 8.9
weight 1.00089866948
width 0.8
length 5.9
releaseDate 2020-03-23T00:00:01Z
languages [ Published Value = English ] [ Original Language Value = English ] [ Unknown Value = English ]
productGroup Book
FAQ

What types of games are included in this guide?

The guide covers a variety of games including digital games, board games, and interactive activities tailored for different age groups.

Are the programs suitable for all age groups?

Yes, each program is designed with age-appropriate activities to engage children, teens, and adults.

Can this resource be adapted for community centers?

Definitely! The programs are flexible and can be easily adapted for diverse community settings beyond libraries.

How comprehensive are the instructions for each program?

Each program includes step-by-step instructions, materials lists, and implementation tips to ensure a smooth execution.

How can I use these programs to enhance literacy among children?

Many programs are designed with educational elements that promote reading and critical thinking skills while providing a fun experience.

Reviews
52 Engaging Gaming Programs for Libraries: Ready-to-Use Guides
52 Engaging Gaming Programs for Libraries: Ready-to-Use Guides 68.59
Visit and buy
  • 100+ Sold in the past week
  • 💥 300+ people added this to wishlists
  • ⏳ Limited stock — order today
  • 📈 Top-rated choice