If you're looking for a captivating and educational way to help
children understand and manage their emotions, look no further than
da Vinci's Room Don't Go Bananas. This innovative
game is based on the ABCD Model of Cognitive Behavioral
Therapy (CBT), specifically designed to empower kids to
identify emotional triggers, analyze their beliefs, and explore new
ways to respond. It stands out not only as a fun activity but also
as an essential tool for emotional development,...
Show more If you're looking for a captivating and educational way to help children understand and manage their emotions, look no further than da Vinci's Room Don't Go Bananas. This innovative game is based on the ABCD Model of Cognitive Behavioral Therapy (CBT), specifically designed to empower kids to identify emotional triggers, analyze their beliefs, and explore new ways to respond. It stands out not only as a fun activity but also as an essential tool for emotional development, making it a valuable addition to any family game night or classroom setting.
- Emotional Insight: The game tackles five core emotions - anger, sadness, worry, fear, and jealousy. Through interactive play, kids articulate their feelings and the situations that elicit them.
- Engaging Gameplay: Designed for 2-4 players, each game encourages social interaction and cooperation, as players build each color pile together, fostering teamwork and empathy.
- Flexible Playability: Suitable for ages 6-12, the game includes a variety of questions, allowing parents and teachers to customize the difficulty level, making it accessible and stimulating for different age groups.
- Parental Guidance: Adults are encouraged to engage in gameplay, offering positive role modeling and firsthand insight into effective emotional processing during real-time situations.
- Social Skills Development: While aiming to control strong emotions, kids also enhance their social skills, learning to help and support each other effectively.
With powerful insights into emotional intelligence, this game is perfect for not only kids but also for parents and educators who wish to nurture a deeper understanding of emotional regulation in children.
Target Audience
- Children aged 6-12
- Parents looking to enhance emotional intelligence in their kids
- Teachers and counselors in educational settings
- Therapists seeking interactive tools for emotional training
- Families engaged in social skills development
This game serves as an ideal resource for children navigating the complexities of their emotions, ensuring they have tools for positive outcomes.
Best Occasions to Use This Gift: Ideal for family game nights, classroom activities, or therapeutic sessions, Don't Go Bananas not only entertains but educates as well.
- Family gatherings
- School counseling sessions
- Birthdays
- Therapeutic group activities
- Playdates
Comparison with Competitors
Unlike traditional board games that focus solely on entertainment, Don't Go Bananas integrates essential emotional learning techniques validated by CBT principles. Other games may promote social interaction but often lack the structured emotional awareness that this game offers. Its semi-cooperative nature allows players to collaborate towards a common goal while emphasizing the differences between managing personal emotions versus addressing those of a friend, setting it apart from other games in the market.
Why You Will Love This Product?
This game empowers children: It offers a creative way to explore and process emotions, fostering a deeper connection between children and their feelings. Imagine your child, equipped with the skills to manage anger or sadness constructively, leading to healthier interactions both at home and school. With Don't Go Bananas, children can grow emotionally and socially, ensuring they have the tools to navigate life's ups and downs effectively!
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